Electronic Sports

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eSports, commonly known as electronic sports by the majority and pro-gaming in Korea, is a sports platform where most of the aspects of the featured sports are controlled and managed by electronic systems. eSports explained as an organized competition between professional gamers in several multiplayer games and tournaments.

This gaming platform hosts different professional sporting games with unique and distinct genres such as fighting games, real time strategy platforms, Multiplayer Online Battle Arena (MOBA), and first-person shooter (FPS) games. These genres normally feature multiplayer games which are used in several global tournaments.

Popular tourneys hosted by eSports include the Evolution Championship Series, the League of Legends World Championship, The International Dota 2 Championships, the Intel Extreme Masters, and the Battle.net World Championship Series. These competitions offer live gaming broadcast, huge salaries to every competitor, and impressive amounts of prizes to the participants.

Some of the popular multiplayer games feature on these tournaments include famous game titles like League of Legends (LOL), Counter Strike (CS), Dota 2, Call of Duty, FIFA, StarCraft 2, Halo, and World of Warcraft. These gaming tournaments are usually held in big arenas or stadiums with a large spectator viewing.

These eSports tournaments rooted from several developed countries which wholly support the gaming platform. South Korea is just one of these countries which further established eSports gaming in their countries. They have been developing professional gamers since 2000 to compete on huge gaming tournaments hosted by eSports.

Other countries which focus on developing their eSports industry include China, Europe, and North America. On the other hand, Japan's eSports gaming industry is still considered underdeveloped because of the country's broad anti-gambling and gaming laws.

In terms of its demographics, eSports gamers are mostly composed of male players and just a number of female gamers. This ratio also implies to the platform's viewing audience. In 2013, almost 71,500,000 people have watched eSports tournaments and competitions either live viewing, online, or via streaming on several media outputs.

Overall, eSports has influenced the majority of the gaming population through its gaming tournaments, competitions, and online promotions. eSports may be considered as a breakthrough on gaming industry as it truly made a huge impact on modern multiplayer gaming and tourneys.